![]() Specific packaging requirements for explosives.Įxceptions for Division 1.3 and 1.4 fireworks.Įxceptions for Division 1.4G consumer fireworks. General packaging requirements for explosives. New explosives-definition and procedures for classification and approval.Īssignment of class and division for new explosives. Provisions for using old classifications of explosives. Sampling and testing program for unrefined petroleum-based products.ĭefinitions, Classification and Packaging for Class 1Īuthorization to offer and transport explosives.Ĭlassification codes and compatibility groups of explosives. General packaging requirements for toxic materials packaged in cylinders. Hazardous Materials in Flexible Bulk Containers. Hazardous materials in cargo tank motor vehicles. Requirements for the use of portable tanks. Loading and unloading of transport vehicles. ![]() Reuse, reconditioning and remanufacture of packagings. General requirements for transportation by aircraft. General requirements for packagings and packages.Īdditional general requirements for non-bulk packagings and packages.Īdditional general requirements for bulk packagings. Use of packagings authorized under special permits. Preparation of Hazardous Materials for Transportation Hazardous materials in equipment in use or intended for use during transport. Transport vehicles or freight containers containing lading which has been fumigated.Įxceptions for shipment of light bulbs containing hazardous materials.Įxceptions for shipment of waste materials.Įxceptions for Class 3, Divisions 4.1, 4.2, 4.3, 5.1, 6.1, and Classes 8 and 9 materials. Portable and mobile refrigeration systems.Įxceptions for non-specification packagings used in intrastate transportation. Oilfield service vehicles, mechanical displacement meter provers, and roadway striping vehicles exceptions. Hazardous material classes and index to hazard class definitions.Ĭlassification of a material having more than one hazard. He is then spared (This cutscene is extended further in Sift Renegade 2).Shippers-General Requirements for Shipments and Packagings Kiro starts attacking but is too fast to shoot so Vinnie shoots the rope holding Shorty while Kiro is right under it, defeating him. Vinnie heads to the dump to find his girlfriend hanging from a crane on a chair. Vinnie will soon find out that his girlfriend Shorty was kidnapped by someone named Kiro who wants revenge after Vinnie killed his brother in a mission in Japan during Sift Heads 4. In the last main mission Vinnie then heads to the Yakuza base of operations in Chicago, kills everyone there then finds a computer where he gets intel from. The second is to take out the leader of the Gray Mafia, the leader says that the 'Japenese' ( Yakuza) was looking for Vinnie before he is killed by Vinnie. The first mission is to kill the 'Ghost Gambler'. They are unlocked if the main objective before them was completed. ![]() The game has 3 main objectives which, as Vinnie describes it, simply 'cleaning' the neighbourhood as well as several other side missions. Use the mouse button to interact and move, click to shoot, click on your weapon (top right corner) to hold it. The gameplay is very similar to the gameplay of the later games. Sift Heads 5 is set in the northern neighbourhood of the classic city of Chicago, USA and the player's character is none other than Vinnie himself. This game was the first game to have the gameplay of the later games in the Sift Heads series. ![]() Sift Heads 5 is the fifth and last game in the Sift Heads classic series. Sift Heads World: Act 1 - Deadly Newcomer
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